For my mod 'Realistic Collectible prices' I am trying to lower prices from collectibles, including garden items (such as fruits, vegetables and flowers). I figured out how Fish prices were calculated and was able to edit that correctly (aside from the base price), but I can't seem to figure out what makes the garden prices.
As example, I edited the base price from apples from 7 to 1, which resulted in getting nice quality apples from prices between 0 and 4. The normal 7 price gave apples worth 4. When altering the base price from 7 to 70, it gave apples worth between 4 and 20. So, the base price alone isn't what calculates the prices.
I looked at quality, skill level, the actual plants, but I can't find anything that is connected to altering the complete price of the product. Can someone help me figure this out? It's like this annoying puzzle that is bothering me for days now T-T