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{UPDATE} Archaeology Career

by snowleopard__x Posted 9th Mar 2018 at 3:47 PM - Updated 16th Aug 2018 at 10:47 PM by snowleopard__x
102 Comments / replies (Who?) - 11 Feedback Posts, 14 Thanks Posts
built using 3/8/18 patch.

UPDATE: Should no longer cause errors to appear in your game files!

UPDATE: updated for Gallery Patch!

This adds a rabbit hole (Sims leave the lot for work and come home at end of day) into your game.

This is a ten level career track with zero branches to it for Archaeology as I felt is was a missed opportunity to have it added by EA as an actual career. I worked hard on this career doing countless hours of research and testing. As far as I know from testing it works like any other career with options to take days off from work for vacation and being able to call in from phone menu on that. It is currently only in English and if you'd like to translate to another language please message me and I will add in translations. I would also like to thank Neia for allowing me to beta test her web application for creating a career.

Currently there are no chance cards yet and I am hoping one day I can add those in either via the beta or on my own when I learn how to. The ten tracks are as follows:
Level 1: Docent (Focused) $16/hour {Archaeology 2}
Level 2: Excavationist (Focused) $21/hour {Archaeology 3 and Local Culture 2}
Level 3: Project Archaeologist (Focused) $27/hour {Archaeology 4 and Local Culture 5}
Level 4: Museum Technician (Focused) $35/hour {Archaeology 5}
Level 5: Conservator (Focused) $50/hour {Archaeology 6}
Level 6: Curatorial Assistant (Focused) $120/hour {Archaeology 7}
Level 7: Curator (Focused) $200/hour {Archaeology 8}
Level 8: Exhibition Coordinator (Focused) $250/hour{Archaeology 9}
Level 9: Administrative Assistant (Focused) $300/hour {Archaeology 10}
Level 10: Museum Director (Focused) $375/per hour

You may not re upload my career
You may not claim as your own
You may not edit my career with intent to upload and call it your own

Additional Credits:
Thank you Neia for letting me test your create a career
Thank you to the beta testers who helped test this out
Sims 4 for the job Icon used

Age: Adult Elder
Career Type: Realistic
Chance cards: None

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SnowLeopard_Careers_Archaeology.zip | Description: update for Gallery patch 279.4 KB 1,396 9th Aug 2018
Archaeology.zip | Description: Update for the Python-33 error. I think I left out a step when doing them in the middle of the night. 279.4 KB 2,356 16th Aug 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
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102 Comments / Replies (Who?) - 61 Feedback Posts, 38 Thanks Posts
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Test Subject
Original Poster
#2 Old 9th Mar 2018 at 4:53 PM
Originally Posted by joyelaine
I agree with you completely as to why they did not add a job such as this. Thank you for all the hard work you put into this!

Thank you! I was up very late doing all the research to make it as lifelike as possible. I am sure others will have a take on this but it was ready to go and I wanted to get it out into the world. I hope you enjoy it as much as I enjoyed making it!
Test Subject
Original Poster
#3 Old 9th Mar 2018 at 8:32 PM
Originally Posted by SamIAm2
Wonderful! This is very much appreciated and you have put a lot of thought into it. Midnitetech made an archaeology career that I have been using, but it is really just a self-employed type of career and thus functions differently. I think I will use them both, depending on how much time I want my particular archaeologist to spend in the jungle without worrying about missing work. I love the details for the levels on this!

that is a good point you bring up. I may have to edit how quickly you can get vacation days so that this career is more achievable
Test Subject
#4 Old 9th Mar 2018 at 8:58 PM
YAY! So excited to try this out!
Test Subject
#5 Old 10th Mar 2018 at 12:07 AM
Lab Assistant
#6 Old 10th Mar 2018 at 12:27 PM
The download contains the script files in their own zip folder. Do we leave that open or extract the contents?
Test Subject
Original Poster
#7 Old 10th Mar 2018 at 2:21 PM Last edited by snowleopard__x : 10th Mar 2018 at 2:39 PM.
Originally Posted by Kaotikah
Hi there,
I was wanting to install your mod but I have another mod that also uses Neia_careers_commons file and didn't want to over write anything. Should I just put all careers in their own folder?

I think that file is the same for all careers so you should be okay to copy the other files into the same folder with the other career.
Test Subject
Original Poster
#8 Old 10th Mar 2018 at 2:24 PM
Originally Posted by mberry
The download contains the script files in their own zip folder. Do we leave that open or extract the contents?

No, you leave the zipped folder together as it holds the .Py and the .cpython-33 script. Sims only know what ts4script is therefor they must stay compressed.
Test Subject
Original Poster
#9 Old 10th Mar 2018 at 9:27 PM
Originally Posted by DGV441982
So can I put that compressed script file in a Subfolder within the mods folder for careers. like; Mods/Careers

Yes as long as it is not too deep. If you try to do Documents/Electronic Arts/The Sims 4/Mods/Mods/Career it will not work so I have mine set up in Documents/Electronic Arts/The Sims 4/Mods/Career Mods and it works fine. You just move over the compressed ts4scripts zipped folder as it is in the downloads. It does not get unzipped. I will update that in the description.
Test Subject
#10 Old 10th Mar 2018 at 10:19 PM
Are there any daily tasks too or requirements?
Test Subject
Original Poster
#11 Old 10th Mar 2018 at 10:40 PM
Originally Posted by Blue
Are there any daily tasks too or requirements?

There are skill requirements as defined in the description and they are promotion task. There is nothing yet for daily task, maybe one day in the near future that will be added into the beta I am testing.
Field Researcher
#12 Old 11th Mar 2018 at 5:13 AM
it seems that this is causing a le with university career in the mods folder too. the support team said it was this mod causing the le.
Athena Hoards CC 🇫🇷 - Today at 7:43 PM
@bandit Take out the Archaeology mod.
Athena Hoards CC 🇫🇷 - Today at 7:55 PM
Also @bandit , rename the zip file "Archaeology.ts4script" without the ""
She misnames her ts4script files. maybe that it
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