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Featured upload! Buy Set - DIY

by armiel Posted 9th Feb 2012 at 1:41 PM - Updated 10th Feb 2012 at 12:30 PM by armiel
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This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
"It was suppose to be a simple, small set." - Certain Finn
"EA makes some objects modular - I take word modular to whole new dimensions. " - Certain Finn again
"It looks quite cool, but I'll still prefer Skylanders." - Certain Finn's kid



Buy Set - DIY

I did it again, a simple small plan for a set turned into something huge. This is my Buy Set (part one I hope) and I have made it so that you could have more choices on decorating your simmies homes.

The idea was simple - a modular kitchen with some pieces that would go together and be rearrangeable - but you know me, can I keep it small and simple, no. ^^

This set has counters, doors, drawers, cupboards and cabinets, and some various bits, for you to create unique and interesting rooms. All of the pieces are made to go together, so you'll have "endless" choices. Please read the post carefully, I'll try to explain what this is all about.

The counter, cupboards and cabinets are "host" objects, with slots for the rest of the pieces. So when you compile the item the way you want it to look, you can then move it around freely - all objects placed on the host will stay put. There are slots in the front corners for doors and drawers, and then there are slots in the middle for shelving, dividers, and clutter. The framed doors and drawers also have slots for the glasses/planes, and for handles of course.


OBJECT INFORMATION

This is a big set, that consist of 119 object files + one master texture file, making the total number of files in the set 120! Most of the objects are repo-linked to the master texture file armiel_DIY_Buy Set_Textures.package, to keep the file sizes small.

Two of the files are sims3packs and have their own textures within their files, they are the DIY Counter Top and the DIY Counter Island. The objects are made as sims3packs due to how making them as package files in TSRW breaks the textures in the corner pieces and any pieces placed after those. Thank you to the mods who allowed me to upload them as sims3packs, as while I can make objects, making modulars in S3OC/S3PE combo is too much for my head.

Below are the detailed informations about object names, prices, recolourable channels, polycounts, number of slots, number of presets, and catalog location. A word of warning! It's a big list.



DOWNLOAD, INSTALL, USE!

Here are the instructions on what to download, how to install, and most importantly, how to use the set!

What to download?
I have tried to make this as easy as it's possible for you. All of the files come in one rar, thanks to the repository method which allows us to keep filesizes small.

Contents of the file:
armiel Buy Set - DIY -folder containing subfolders for object types, and the texture file.
The two sims3packs

How to install?
Download the file
Extract the sims3packs to Downloads-folder and install them via the Launcher (If you don't know how, read here)
Extract the folder containing the package-files to Packages-folder (If you don't know how, read here)

Note about the sims3packs: As explained above, I made those two items sims3packs on purpose. You can try extracting them to packages if you feel you don't want to install/use sims3packs, BUT - making them package-files may (and most likely will) break the corners and cause the textures to act oddly. Using CC Magic by grathes causes the same issue, as it fiddles the sims3packs. You can use it, but prepare yourself for some ugly corners and islands (You can cast them back to normal)

Note about the texture file:Do not in any circumstances delete the texture file (unless you want to get rid of whole set of course). If you delete it, you can't CAST the objects, at all. Are warned.

Note about the rest of the files:You can safely delete any file you do not wish to use from the folder.

How to use?
I have both written instructions, and a video, for you. It's a bit long, and has a staggering Finn blabbing on it, but it should still show you how you can use the set. See the video here: LINKY
If you prefer written instructions, click the button below.


You can see the closeup pictures of the objects, and read a bit more of the various uses, in comments.


CREDITS AND THANKS

Once again I have a huge list of people and programs I am thankful to - without them this set would not exist! So, not in any special order...

Thank you to
My kid, Leefish (Leesester), Inge, Jaguwar, Heaven, Missroxor, PharaohHound, Whiterider, HystericalParoxysm, #create and #supersekritchannel in general, the developers of the tools

Tools that made this possible
Dashboard, Photoshop, Paint.Net, TSRW, S3PE/S3OC, TT3, Milkshape 3D, UVMapper, Lithunwrap


ADDITIONAL POLICY JUST FOR THIS SET
You may include the sims3packs to lots you upload to THIS site. Do not include my files to any lot you upload to other site, especially the Exchange and TSR.


Final thoughts
Please enjoy this set, and have fun exploring its possibilities. I did hours and hours of testing, and could not run to a boring moment where I would have used all the options the set has. I have attached few pics below, they are just few choices of what you can do with the set.

/me shuffles off to plan part 2.
Please do not ask what and when - You'll see if and when it's up.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
armiel_Buy Set - DIY.rar | Description: The sims3packs (two of them, put them to Downloads-folder and install in launcher), and a folder containing the rest of the files (put the folder to your Packages-folder) 2.48 MB 108,592 9th Feb 2012
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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355 Comments / Replies (Who?) - 156 Feedback Posts, 189 Thanks Posts
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Test Subject
THANKS POST
#26 Old 9th Feb 2012 at 4:27 PM
I have to agree with Morphead, you are a genius! This set is absolutely amazing.
Field Researcher
THANKS POST
#27 Old 9th Feb 2012 at 4:34 PM
O M G. this will revolutionize the way i decorate ALL my rooms! ive have been really needing something like this, and this is better than i could have hoped for!! 10 thousand thank yous!!
Lab Assistant
THANKS POST
#28 Old 9th Feb 2012 at 4:35 PM
incredibly incredible! I'm speechless! thank you very much!
Lab Assistant
#29 Old 9th Feb 2012 at 4:43 PM
Have spent two weeks looking for just this type of thing for a project i'm doing, and here it is! Thank you!!
Lab Assistant
THANKS POST
#30 Old 9th Feb 2012 at 5:26 PM
Great idea. Glad I watched the video because I'm not sure how written instructions could cover such a versatile system. Your English is great and very clear, by the way.

I'm just about to start working on some laboratories and this set will give me just the flexibility I need.
Lab Assistant
THANKS POST
#31 Old 9th Feb 2012 at 5:39 PM
You're a goddess.
Lab Assistant
THANKS POST
#32 Old 9th Feb 2012 at 5:48 PM
Wow! This is just incredible! Thank you!
Silly question: Even though everything is split between misc. storage and counters, is there a collection file at all?
Veteran Finn
retired moderator
Original Poster
#33 Old 9th Feb 2012 at 5:50 PM
Quote:
Originally Posted by Shanna86
Wow! This is just incredible! Thank you!
Silly question: Even though everything is split between misc. storage and counters, is there a collection file at all?
No collection file - cause everything is just in two locations
Lab Assistant
#34 Old 9th Feb 2012 at 6:29 PM
OMG!! I'm literally shocked at how ....OMG!!!....how awesome this is. Now it's gonna take me forever to build my home - b/c of your awesome work - I have endless choices and decisions to make on how I want to create my cabinet works through out my house, not just the kitchen, but from what I've seen, the laundry room, bedrooms, livingrooms etc .... OMG!!!
Test Subject
THANKS POST
#35 Old 9th Feb 2012 at 6:39 PM
ohmygod. are you serious? THESE ARE AMAZING!!! Seriously, I am going to play with these right now! Thanks Armiel!
Tuesday is Soylent Green day!
retired moderator THANKS POST
#36 Old 9th Feb 2012 at 6:59 PM
Wow! Great job, armiel!
Lab Assistant
THANKS POST
#37 Old 9th Feb 2012 at 7:11 PM
Wow!!!! I..I..I have no other words, just WOW!!! Oh and this is freakin' a-MAY-zing!!!! Thank you!
Test Subject
#38 Old 9th Feb 2012 at 7:22 PM
I have a little problem. I tried to drag a custom color onto the door frame for a counter but missed it and clicked the glass by mistake. Now I'm getting the message "The current style is invalid. Please select a new style before continuing." and an arrow is pointing to the custom content icon. I can't seem to click my way out of the create a style window. Am I doomed to exit the game without saving or is there a way to get out of the CAS screen?
Test Subject
THANKS POST
#39 Old 9th Feb 2012 at 7:25 PM
What an amazing set you´ve done for us!!! Wow, so stunning. Such hard work and that´s for us!!! ABSOLUTLY AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! A ton of thanks to your!!!
Veteran Finn
retired moderator
Original Poster
#40 Old 9th Feb 2012 at 7:26 PM
Quote:
Originally Posted by b_sugar
I have a little problem. I tried to drag a custom color onto the door frame for a counter but missed it and clicked the glass by mistake. Now I'm getting the message "The current style is invalid. Please select a new style before continuing." and an arrow is pointing to the custom content icon. I can't seem to click my way out of the create a style window. Am I doomed to exit the game without saving or is there a way to get out of the CAS screen?
Just click another item with the CAST tool The glass doesn't have CASTable channels - so the game gives such warning.
Test Subject
#41 Old 9th Feb 2012 at 7:39 PM
Quote:
Originally Posted by armiel
Just click another item with the CAST tool The glass doesn't have CASTable channels - so the game gives such warning.


Hm that doesn't seem to be working. I clicked on some stuff (my mouse still has the CAS icon), but it only shows the weird starry animation that comes when clicking an object for CAS. The screen doesn't change though. It seems to be frozen. The smaller "Choose Material to Replace" screen is visible, but the larger CAS screen is grayed out in the background and won't "come back" so to say after clicking an object.
Veteran Finn
retired moderator
Original Poster
#42 Old 9th Feb 2012 at 8:05 PM
Quote:
Originally Posted by b_sugar
Hm that doesn't seem to be working. I clicked on some stuff (my mouse still has the CAS icon), but it only shows the weird starry animation that comes when clicking an object for CAS. The screen doesn't change though. It seems to be frozen. The smaller "Choose Material to Replace" screen is visible, but the larger CAS screen is grayed out in the background and won't "come back" so to say after clicking an object.
Let me try to recreate that situation - I did have it happen many times when testing the objects, easy to slip the cast to the glass. I'll report my results back very soon. ETA: Would you happen to remember what size glass object it is?
Test Subject
#43 Old 9th Feb 2012 at 8:07 PM
Quote:
Originally Posted by armiel
Let me try to recreate that situation - I did have it happen many times when testing the objects, easy to slip the cast to the glass. I'll report my results back very soon. ETA: Would you happen to remember what size glass object it is?


Thank you. =) It was the glass in your written tutorial for the counter, the DIY Framed Glass Counter Full.
Veteran Finn
retired moderator
Original Poster
#44 Old 9th Feb 2012 at 8:11 PM Last edited by armiel : 9th Feb 2012 at 8:15 PM. Reason: better English, lol
b_sugar, I tried with every one of the glass objects, and I got the same notice. But I could also simply click on the next object, and also click yes on the CAST screen to accept my changes. I could also swap between object types, from glass to wall, to floor to back to glass and so on.

So you can't click ok to exit CAST screen, or swap to another object by clicking on it? If this is the case then I'm afraid your game glitched. I don't know why though, as none of my many testers reported such issues.
Test Subject
#45 Old 9th Feb 2012 at 8:15 PM
Quote:
Originally Posted by armiel
b_sugar, I tried with every one of the glass objects, and I got the same notice. But I could also simply click on the next object, and also click yes on the CAST screen to accept my changes. I could also swap between object types, from glass to wall, to floor to back to glass and so on.

So you can't click ok to exit CAST screen, or swap to another object by clicking on it? If this is the case then I'm afraid your game glitched. I don't know why though, as any of my testers did not report such issues.


I was afraid to hear that. I'm not too surprised though, since my game is loaded with mods and cc, and has been slugging for a while. Thanks for testing it out, though. I'll still be using the set. I'll just be extra careful next time not to click on the glass.
Veteran Finn
retired moderator
Original Poster
#46 Old 9th Feb 2012 at 8:18 PM
Alright, thank you b_sugar for reporting the issue, it's good to have it on the FAQ. I'm saddened that the game did glitch for you, hopefully you don't run into it anymore. You could try avoiding it by adding the glasses as the very lasts objects, after casting. And you can also take the glass off for the time you use cast - move it on floor for example. Then when you have casted the other objects, just move the glass back in
Lab Assistant
THANKS POST
#47 Old 9th Feb 2012 at 8:30 PM
These are fabulous and beautifully made. But my question is - and it's a stupid one at that - have they been play tested? I hope I don't offend you by asking that, I'm sure you've tested them, it's just that the last time I downloaded a cupboard set, I'm not entirely sure their creator tested them in live mode. They looked nice, but having them above the stove or fridge as they were meant to be used, I had routing issues where my Sims were unable to use the objects that these cupboards were placed above. Once I removed the cupboards, or put EA cupboards above the stove or fridge or counter, the issues were resolved.
Just wanted to throw that question out there before I download I'd hate to get all excited about this set and then find out for some reason I can't use it.
Test Subject
THANKS POST
#48 Old 9th Feb 2012 at 8:35 PM
Love this set already...so many possibilities!
Test Subject
#49 Old 9th Feb 2012 at 8:38 PM
Quote:
Originally Posted by armiel
Alright, thank you b_sugar for reporting the issue, it's good to have it on the FAQ. I'm saddened that the game did glitch for you, hopefully you don't run into it anymore. You could try avoiding it by adding the glasses as the very lasts objects, after casting. And you can also take the glass off for the time you use cast - move it on floor for example. Then when you have casted the other objects, just move the glass back in


Duh. Why didn't I think of that? Thanks a lot for the tip and great support. =)
Veteran Finn
retired moderator
Original Poster
#50 Old 9th Feb 2012 at 8:39 PM
Quote:
Originally Posted by Punkface
These are fabulous and beautifully made. But my question is - and it's a stupid one at that - have they been play tested? I hope I don't offend you by asking that, I'm sure you've tested them, it's just that the last time I downloaded a cupboard set, I'm not entirely sure their creator tested them in live mode. They looked nice, but having them above the stove or fridge as they were meant to be used, I had routing issues where my Sims were unable to use the objects that these cupboards were placed above. Once I removed the cupboards, or put EA cupboards above the stove or fridge or counter, the issues were resolved.
Just wanted to throw that question out there before I download I'd hate to get all excited about this set and then find out for some reason I can't use it.


These have indeed been playtested - by me, and also by lee, missroxor, jag and pdawg (pharaoh). I think I mention testing in the posts too, but of course there is such a wall of text that it can be easily missed. To my knowledge, a high number of combos on what you can do with these allows sims still to cook. But if you run into a combo that does not work, please post a pic and object names - I'll fix the objects in question (if you place large clutter too close to counter top, bottom side or top, they can't cook - it intersects the slot. This is something that would have to be globally fixed by a script mod (I asked Buzz))
Page 2 of 15

Expansion/Stuff packs required:
Sims 3

355 Comments / replies (Who?)

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Tags: #kitchen, #livingroom, #bathroom, #bedroom, #storage, #counter, #island, #cabinet, #cupboard, #shelf, #shelving, #modular, #door, #drawer, #deco, #slot, #armiel